AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on Android in El Salvador: Q2 2022
In Q2 2022, the top 5 2D cartoon games on Android in El Salvador showed varied trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In Q2 2022, the performance of the top 5 2D cartoon games on Android in El Salvador demonstrated diverse trends across downloads, revenue, and active users. Here’s a closer look at how these popular games fared:
Clash of Clans from Supercell showed a fluctuating pattern in revenue, with a peak of approximately $2K in early April and a low of around $884 in late May. Downloads peaked at 2.7K in early April and then gradually decreased to around 1.4K in late May, before rebounding to 2.1K by the end of June. Weekly active users saw a slight decline from 82K at the start of the quarter to a low of 72K in late May, before recovering to 81K by the end of June.
Coin Master by Moon Active experienced a steady revenue trend, peaking at around $1.4K in late April and dropping to approximately $885 in mid-June. Downloads were relatively stable, ranging between 556 and 1.1K throughout the quarter. Active users saw minor fluctuations, with a high of 9.5K at the end of March and a low of 8.4K in mid-May, ending the quarter at around 8.7K.
Candy Crush Saga from King maintained consistent revenue, with weekly earnings hovering around $1K to $1.2K. Downloads saw a peak of 8.9K at the start of the quarter, dipping to 7.1K in mid-April, and recovering to over 8K by the end of June. Active users remained robust, starting at 122K and ending at 121K, showing minor fluctuations throughout the quarter.
Empires & Puzzles: Match-3 RPG by Small Giant Games had a varied revenue pattern, peaking at $746 in late June and dipping to $379 in mid-April. Downloads were relatively stable, ranging from 421 to 653, with a noticeable dip in late June. Active users remained fairly consistent, around 2.3K to 2.4K throughout the quarter.
Lotsa Slots - Casino Games by SpinX Games Limited showed significant fluctuations in downloads, peaking at 3.9K in mid-June. Revenue varied, with a high of $649 at the start of the quarter and a low of $235 by the end of June. Active users saw a significant increase, starting at 2.6K in late March and peaking at 4.9K in mid-June.
These insights are based on data from Sensor Tower, providing valuable information on the performance of these top games. For more detailed insights and analysis, visit Sensor Tower.